MTD E644E Manuel d'utilisateur Page 28

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Autodesk VRED Professional 2015
Raytracing rendering
Direct light sources can be converted to area light
sources.
Activate Downscale and Raytracing in the Menu bar.
Create a PlasticMaterial. Rename it ground_plastic and assign it to
the Shadowplane.
Change the EnvSwitch material to SkyDomeEnv.
Go to Scene > Light Editor.
Right click in the Light Editor Scenegraph and select Create > Disk
Light.
Set the light intensity to 2.
Enable the Visible in Reflections check box.
Select Transform from the Icons Bar, to move and scale the Disk Light.
Shift drag the move manipulator and place the Disk Light above the
Microracer.
Shift R to change to the scale manipulator.
Shift drag the yellow cube to scale uniformly. Scale toapproximately
400.
Adjust the height of the Disk Light if necessary (shift W).
Activate Antialias in the Menu bar.
Create area lights in raytracing rendering.
The whole scene is still being lit by the HDR image and the DiskLight.
To use only the DiskLights lighting, set the SkyDomeEnv Exposure
value to 0.
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